: added some more downsides to it, thanks to the comments! Thank you guys!
~ So I added a damage decrease, and lowered the burn time a bit because 7 seconds seemed to long to me. XD If the damage thing confuses you, then here... The melee weapon's hit damage is lower, but not the burn damage. An example: A scout at full health would be hit. Being hit would only cause little damage, but the burning effect would still be there for 5 seconds. I think that this would be useful for a hit and run situation, but I'm not sure... XD
I'm still open for ideas if you have any and appreciate all the feedback!
Pyro Melee WeaponThe Reliable Flambeau
Level 25 Torch
-On Hit: Burns for 5 seconds
-Hit on Pyro: Forces afterburn
-Does not work underwater
- -40% damage done
-No random critical hits
So...After thinking while trying to sleep last night... I came up with this melee weapon for the Pyro.
I cannot do 3D art very well, so that;s why it doesn't look very game-ish... Sorry... Basically, this was my idea. Please leave any feedback! And if you have any other ideas for the effects, please share!